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Drugs of Abuse


 

This web page contains the following eight sections:

   
 

**   When researching available alternatives for addiction treatment, make sure to make use of all the online resources that are available to you. There are many effective drug rehab and alcohol rehabilitation programs to pick and choose from, so make sure you stay informed.  **

 

From the book
How to Quit Drugs for Good:
     (For more on book, click here)
 

Drugs of Abuse

"The universal human need for liberation from...mundane existence is satisfied by experiencing altered states of consciousness. ...Some follow the paths of prayer or meditation in their quest for spiritual insight, while others are transported to the higher planes by way of ecstasies induced by art, music, sexual passion or intoxicating substances."
     -Richard Rudgley

"Everything is a dangerous drug except reality, which is unendurable."
     -Cyril Connolly

 

In our society we have available to us a wide array of substances. From the corner drugstore to the dealer in the streets, we can find almost anything. But what makes some substances more attractive than others? Why do some become “drugs of abuse?”

      Every substance with psychoactive traits has the potential to become a drug of abuse. A psychoactive substance, when we take it, changes our consciousness. That is, it changes the way things appear to us or the way we feel.

      Of course, this result can hold a powerful attraction for us. How completely compelling! If the world seems dull, we merely need to take some magic potion to make things come alive again. Simple. Easy.

      Perhaps too easy.

      Perhaps too compelling. We humans can become addicted to substances such as these. We can find ourselves loving the magic so much that we keep coming back for more.

      Which many of us do. In our lifetimes nearly every one of us will try at least one psychoactive substance. Most of us will stick to drugs that are legal. For example, the mild stimulant caffeine, found in coffee, tea, chocolate, and soft drinks, has become one of the most widely used psychoactive substances in the world.

      But in our lifetimes, about 35% of us in the United States will try at least one illicit drug—marijuana, cocaine, heroin, PCP, methamphetamine, an inhalant, a hallucinogen, or the non-medical use of a psychotherapeutic (e.g., stimulant, sedative, tranquilizer, or analgesic). About 11% of us report that we have used at least one of these illicit drugs during the past year, and 6.1%, or more than 13 million, are “current users.”

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Marijuana

Marijuana comes from the hemp plant, Cannabis sativa. This plant contains hundreds of chemicals, including more than 60 cannabinoids. The most potent of the cannabinoids is delta-9-tetrahydrocannabinol, or THC.

      Except for the cannabinoids, marijuana smoke and tobacco smoke are remarkably similar. Both contain the toxic compounds tar, carbon monoxide, and cyanide in comparable levels. Both also contain benzopyrine, a known cancer-causing chemical. This chemical appears in greater concentrations in marijuana smoke than in tobacco smoke, although marijuana smoke contains none of the nitrosamines found in tobacco.

Options

Marijuana. This product is made of the dried clippings from the hemp plant that may include any combination of leaves, stems, seeds, and buds. It can vary greatly in potency, depending on the type of plant, the climate in which it was grown, and the specific mix of clippings in a given batch. The typical THC concentrations in marijuana are 2% to 5%. This runs somewhat higher than the THC content in the marijuana of the 1960s, which averaged between 0.5% and 3%. More potent forms, such as sinsemilla, can contain 7% THC. Marijuana is also known as (AKA): Cannibis, Pot, Grass, Reefer, Ace, Sinse, Ganja, Weed, Giggle Weed, Tea, Bhang, Doobie, M.J., Mary Jane, Columbian, Acapulco Gold, Mexican, Maui Wowie, Panama Red, Thai Sticks, Indian.

      Hashish. People make hashish by separating the resin of a cannabis plant from the plant material. This product averages 5% to 12% THC concentration, and some varieties run as high as 20%. AKA: Hash, Tar.

      Hash oil. This oil is produced by extracting the cannabinoids from the pot plant through the use of a solvent such as alcohol. The thick, waxy liquid—which varies in color depending on the solvent used—contains anywhere from 15% to 70% THC. AKA: Honey Oil, Weed Oil.

      Synthetic THC. Scientists have developed dronabinol, a product containing synthetic THC, for use with cancer patients in controlling nausea or vomiting caused by chemotherapy agents and to stimulate the appetites of AIDS patients. Trade name: Marinol.

      Combinations. Some users will smoke marijuana in combinations with hash or hash oil, with tobacco, or with numerous other drugs. Other drugs (along with street names for the combination) include: phencyclidine (Angel Dust, Angel Poke, Supergrass, Killer Weed), opium (O.J.), heroin (Atom Bomb, A-Bomb), and cocaine or crack (Juice Joint, Lace, Fry Daddy, Cocoa Puff).

How It’s Used

Most people get their THC buzz by smoking, that is, by setting flame to their marijuana, hash, or hash oil and inhaling. However, some people will take time to cook one of these three substances into brownies, cakes, or pudding and then eat the results. The user who smokes will experience a high within two to 10 minutes, while the high from eating may take as long as 90 minutes. Synthetic THC (dronabinol) comes in tablets.

Popularity

Somewhere between 30% and 34% of Americans have tried marijuana. About 8.6% have used it within the past year, and 4.7% have used it within the past month. That’s the equivalent of about 10.1 million people using pot within the past month. Of these current users, 1.6 million were aged 12 to 17, and 3.7 million were aged 18 to 25.

The Joy of It

There are probably as many different experiences on pot as there are people who have used it, but the high has two distinguishing features: intellectual and emotional. Most people experience one or the other type of high, and some people experience a little of both.

      The intellectual type of high can be described as a heightening of awareness. The perceptions from all five senses become more vivid. Everything we see, hear, smell, taste, and touch takes on a greater intensity or somehow seems more meaningful. We become certain that our thoughts are more profound. Our mind appears to make more connections than usual, some of which seem downright funny. We often feel as though we’re gaining a greater insight into reality.

      The emotional high affects our feelings. Everything we feel becomes exaggerated or all-encompassing. The world becomes a ball of fluff. Pleasures become ecstasies, joys become wonders, smiles become laughs. We like being in the company of others. Talking with others becomes interesting, even mesmerizing. Our moods deserve exploring. People who experience the emotional high enjoy doing things, much more so than those who experience the intellectual high. Perhaps that’s because physical activity generates more emotion.

      However, the more potent the weed, the more likely that the user will experience some mind-warping effects, such as delusions, hallucinations, or cartoon-like visions. These imaginary sequences come more easily with the eyes closed but, at higher concentrations of THC, can occur with the eyes open. Sometimes, when the images soar, the body feels as if it weighs a ton. At these times, the body can demonstrate a perfect reluctance to make any movement whatsoever. Perhaps this is the original meaning of the term “stoned.”

The Problems It Causes

Panic. Many users experience panic attacks. These usually occur in public places where we can be seen by others. Often the panic has a hint of paranoia. For example, users might fear that other people are out to get them, that somehow their behavior will betray to others that they’re high, or that the police are coming to bust them for possession. After a moderate period of heavy use (about a year or so) or a longer period of moderate use, the panic response can generalize. In other words, it begins to happen even when the user is not high, and this can continue for years after the user has gotten completely straight.

      Anxiety. Many users also experience anxiety. This is similar to the panic attacks, except that it has no object. We can feel jittery, nervous, and tense, and we’re not sure why. It appears as a gnawing feeling in the pit of the stomach or a shaky uncertainty within the brain. This anxiety generalizes as well and can continue for years after a user gets straight.

      Interestingly, people who get the intellectual kick usually feel more anxious when they use, whereas those who experience the emotional high usually feel less anxious when using.

      Learning and memory impairment. Animal studies show that THC causes significant deficits in the brain’s ability to store new memories so that learning becomes impaired. This probably happens in humans as well, especially heavy users. Because you wouldn’t be able to remember details very well, trying to study while high on pot wouldn’t be recommended.

      Disruption of logical thought. Trying to do math while high on pot also wouldn’t be recommended. Many studies show that pot disrupts our ability to think logically, in other words, to perceive what follows what in sequential events or number patterns. Events run together, and causes and effects become blurred. This problem also generalizes. In the long term, moderate to heavy users lose some of their capability for logic, even when not toking up. This problem can last for years after getting straight, although it typically shows considerable improvement after the first few months.

      Psychosis. A small but significant percentage of chronic heavy users will become psychotic. For them, logical thought almost completely disappears. Delusions and hallucinations replace reality. The most typical psychosis for this group is paranoid schizophrenia. In other words, they have persistent notions that people are out to do them some kind of harm but they commonly get all mixed up as to who exactly is out to get them, for what reason, and what it is these people will do.

      At the local mental health clinic, I counsel many clients who have been “dual-diagnosed” (i.e., with both a psychosis and an addiction). About 15% of the chronic clients—those who remain mentally ill even after breaking their drug and alcohol addictions—remember their pot use as playing a key role in the onset of the mental illness. They believe that pot use triggered their original break from reality. A few of the acute clients—those in short-term care—have been dual-diagnosed with a psychosis and just one addiction: cannabis dependence. Once these clients quit using pot, their delusions and mental confusions begin to disappear. Often within a month their logical thought improves noticeably, and within a year their overall functioning approaches “normal.”

      Reduced motivation. Some studies link pot smoking to reduced motivation, or amotivational syndrome. Users experiencing amotivation will procrastinate, forget, or simply choose not to do certain things. They begin to shirk some of life’s key responsibilities. They might do poorly in school or find it difficult to hold a job.

      Lung problems. Pot smoking definitely damages the lungs. The lungs of long-term heavy users show decreased airflow compared to the lungs of nonusers. In addition, long-term heavy pot smoking leads to chronic bronchitis and most likely causes lung cancer.

      Harm from accidents. Marijuana impairs the user’s driving ability and affects actual performance behind the wheel. Each year, thousands of accidents are reported in which the driver at fault was high on marijuana. In some of these accidents, people were killed.

Withdrawal

When coming off pot, you can expect to become irritable, restless, or tense, and when feeling this way you’ll crave marijuana. This anxiety response will be mild, moderate, or heavy, depending on whether your habit was mild, moderate, or heavy. It will continue at least for weeks, usually for a few months, or perhaps even longer than a year. As part of the anxiety response, you might also experience insomnia, vivid dreams, or both.

      In early recovery, you might experience sweating, mild nausea, or lack of appetite. This can last a few days or as long as a week.

      THC remains in the fatty deposits in the body. Because of this, THC and its metabolites can be detected in the body as long as 3 weeks after smoking just one joint and can remain in the body for months after a period of heavy use.

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Cocaine

Cocaine comes from the coca plant, Erythroxylon coca. Its green leaves contain the nutrients thiamine, riboflavin, and vitamin C and the psychoactive alkaloid cocaine.

      For centuries, the indigenous people of the Andes Mountains have eaten coca leaves. They mix the leaves with an alkali (lime) that helps release the cocaine from the roughage. About 90% of the Indians indulge—some of them all day long—but the total amount of stimulant they ingest compares to the amount of stimulant Americans get from drinking coffee. The Indian who chews two ounces of leaves gets about 0.7 grains of cocaine per day. A typical cocaine abuser might take six to eight grains per day, or about 10 times what the Indian ingests.

Options

Cocaine. People make cocaine (known technically as cocaine hydrochloride) through a lengthy process using various chemicals and solvents. Starting with coca leaves and sulfuric acid, producers draw off the liquid and then add more acid, along with lime, water, gasoline, potassium permanganate, and ammonia. This creates a paste that is further refined by using kerosene, methyl alcohol, and more sulfuric acid. The result is the white crystalline powder that has a bitter, numbing effect when tasted. AKA: Coke, Snow, Snow White, Charlie, Toot, Nose Candy, C, C-Dust, Girl, Lady, Lady-Caine.

      Crack. Crack is a form of “freebase” but is safer to produce than the original freebase, which required the chemical ether. Crack is made by boiling powdered cocaine with sodium bicarbonate. This “frees” the cocaine “base” from the cocaine hydrochloride. The base separates from solution as chunks of crack. AKA: Rock, Hard Rock, Pebbles, Stones, Gravel, Baby T, Cookies, Fries, Fifty-One, One-Fifty-One, Pony, White Ghost, Sleet.

      Combinations. Some users will inject a combination of cocaine and heroin (AKA: Speedball, Dynamite, Murder One, Whizz-Bang). Some users will smoke crack with other smokable substances, such as tobacco (AKA: Coolie), marijuana or hashish (see previous section), PCP (AKA: Space Dust), opium, or amphetamines.

How It’s Used

Most people go for the coke high by snorting, that is, by inhaling cocaine hydrochloride into the nose. Some users dissolve this substance in water and inject it. Others smoke crack.

      The high from snorting begins within three to five minutes, peaks at 20 to 30 minutes, and lasts 40 to 50 minutes overall. For those who shoot, the “rush” hits within a few seconds and peaks within two to three minutes. Smoking delivers great quantities of cocaine—from lungs to blood to brain—within seconds, providing a rush that is similar to shooting up. Those with a needle habit might shoot up every 10 to 20 minutes for hours on end, and dedicated “crack stars” might toke up every five to 10 minutes for hours. Users refer to their continued, repetitive use over long periods of time as “missions” or “runs.”

Popularity

Between 9% and 11% of Americans have tried cocaine. About 1.9% have used it within the past year, and 0.8% have used it within the past month. That’s almost 1.8 million people who are current users.

      When asked specifically about crack, about 2.2% of Americans say they’ve tried it. About 0.6% have used it within the past year, and 0.3% have used it within the past month. That’s equivalent to about 668,000 current users.

The Joy of It

Cocaine acts as a stimulant. It exhilarates. It brings on feelings of intense pleasure and euphoria. It wakes us up.

      When high, we feel full of energy and confidence. Often we become more talkative, more physically active, or both. Cocaine depresses our appetite while heightening our sense of potency. We might feel more potent sexually, physically, or mentally.

      When injecting cocaine, different people get different effects. Some might feel nauseous or experience upset stomach. Others might experience physical or even mental distress. Yet, almost universally, any unpleasant side effects will give way to an overpowering high or “rush.” Users variously describe this rush as “sheer pleasure,” “a total body orgasm,” or “body electrification.” Crack smokers report the same kind of riveting sensations from the rush. However, on a single run each successive shot or toke becomes less electrifying. Nevertheless, the user remembers that initial blast and keeps trying to replicate it. This is called “chasing the high.”

      In his 1967 book Pimp: The Story of My Life, “Iceberg Slim” described the rush from cocaine injection as follows:

      “I shivered when it daggered in.... I saw the blood-streaked liquid draining into me. It was like a ton of nitro exploded inside me. My ticker went berserk. I could feel clawing up my throat. It was like I had a million ‘swipes’ in every pore from head to toe. It was like they were all popping off together in a nerve-shredding climax.

      “I was quivering like a joker in the hot seat at the first jolt. I tried to open my talc-dry mouth. I couldn’t. I was paralyzed. I could feel a hot ball of puke racing up from my careening guts. I saw the green, stinking puke rope arch into the black mouth of the waste basket....

      “I felt like the top of my skull had been crushed in. It was like I had been blown apart and all that was left were my eyes. Then tiny prickly feet of ecstasy started dancing through me. I heard melodious bells tolling softly inside my skull.

      “I looked down at my hands and thighs. A thrill shot through me. Surely they were the most beautiful in the Universe. I felt a superman’s surge of power.”

The Problems It Causes

Heart problems. Cocaine increases the blood pressure and heart rate in every user. In many users, it causes irregular heartbeat (arrhythmia).

      Lung problems. Cocaine dilates the bronchioles (the breathing tubes in the lungs). In fact, this action can offer temporary relief of asthma symptoms. However, symptoms of asthma increase when coming off cocaine, even among people who don’t have asthma. In other words, the bronchioles become more restricted than usual, and breathing becomes strained.

      If you smoke crack, your lungs take an extra hard hit because of the direct effects of the smoke. Some symptoms include constant hacking cough, bronchitis, coughing up blood (hemoptysis), and excessive fluid in the lungs (pulmonary edema). Also, recent studies have linked crack smoking with lung cancer.

      Nose and throat problems. If you snort coke, your chances of getting nose and throat problems increase significantly. Symptoms include inflammation of the lining of the nose (rhinitis), nasal bleeding, thinning of the lining of the nasal passages (nasal mucosa atrophy), inflammation of the sinuses (sinusitis), hoarseness, and difficulty swallowing.

      Danger of infection. If you shoot up coke, you run the risk of various infections. These include infections on the skin (abscesses) or infections under the skin (cellulitis) at injection sites, infection of the liver (hepatitis B), infection of the heart valves (bacterial endocarditis), AIDS, and the spread of infection throughout the body (sepsis).

      Gastrointestinal problems. Cocaine raises the blood sugar by causing the liver to convert glycogen into glucose. Over a long period of time, this can lead to malfunction of the liver or pancreas. The pancreas produces insulin to regulate blood sugar. In every user, cocaine depresses the appetite, which over time can lead to weight loss. Coke also depletes the body’s store of vitamins, causing various vitamin deficiencies. On using, it often causes dry mouth and in some users causes vomiting or diarrhea.

      Sexual dysfunction. When injected or smoked, cocaine can produce a spontaneous ejaculation. However, having sex while high is generally more difficult. Men find it hard to maintain an erection. Women typically cannot reach orgasm.

      Anxiety. Prolonged use of coke can lead to anxiety. Those who are affected become nervous, fidgety, and tense. Also this can generalize. We can experience the symptoms of anxiety long after we stop using.

      Depression. Every time we come off cocaine, we get depressed. The longer the run and the more we used on the run, the deeper our depression becomes. It also generalizes. We can experience depression for months, even years, after breaking a long-term cocaine addiction. As part of our depression, we often find that nothing feels pleasurable anymore. That’s why, during a bout of depression, our coke cravings are highest. We can remember how much pleasure we felt when using. But in recovery, we gradually experience greater and greater pleasure in our lives as our brain chemistry slowly returns to normal.

      Mental illness. Cocaine can precipitate a mental illness or can cause us to appear mentally ill for a period of time. Coke commonly fills us with paranoia. We might begin thinking that someone’s at the door or at the window. We think we hear them. We might start looking out the curtains every few seconds. Some of us experience paranoid fears after just two hits of crack or two shots of coke. But the longer the run, the more likely we are to get paranoid fears, and the worse the fears become. They usually go away within a few days after we stop using. However, a small percentage of long-term heavy users fall into a paranoid psychosis that remains for life. Aside from delusions (such as the idea that “people are out to get me”), users can also hallucinate. These can be visual (seeing things that aren’t there), auditory (hearing things), or tactile (feeling things). One type of tactile hallucination induced by cocaine is sometimes called “coke bugs,” the feeling that bugs are crawling on your skin.

      Seizure and stroke. Research proves that cocaine use causes seizures in some people and strokes in others. Although grievous, these side effects are rare, occurring in a small percentage of people.

      Danger of overdose. In significantly high doses, cocaine can kill in one of two ways: by causing heart attack or by causing respiratory failure. What’s a significantly high dose? Some experts figure the fatal dose of cocaine to be about one gram. This might be enough to take the life of a newcomer, but there are reports of heavy users having survived more than 20 grams.

      Occasionally, a famous person dies of cocaine overdose, someone such as Len Bias, who makes the front page and becomes the lead story on the television news. Yet for every well-publicized cocaine death, there are hundreds more about which we never hear. It does happen, but, compared to overdose deaths from other substances such as heroin, death from cocaine overdose is relatively rare.

Withdrawal

When coming off coke, you can expect to be tired, depressed, and hungry. You might also have little patience, become easily irritated, or have a negative outlook on life.

      You’ll almost certainly feel intense cravings for more substance. The longer and heavier your use, the longer it’ll take these cravings to go away. In recovery, cravings can remain intense for months. Gradually, the intensity and frequency of cravings decrease, but even years later a craving might occasionally pop up.  

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Hallucinogens

People have used hallucinogens for millennia. For one thing, they’re everywhere. Mind-bending biochemicals can be found in thousands of plant species all over the world and even in some animals. For another thing, they bring on a powerful “consciousness expanding” experience. People using them see the world in a different way. Reality becomes more multivariate or more profound than what we imagined. Throughout human history, people of different cultures have adopted various, locally available hallucinogens for healing or spiritual purposes.

      In addition to the naturally occurring hallucinogens, you can now find many chemically developed synthetics. As you’ll soon see, there’s a veritable alphabet soup of these new “designer hallucinogens.”

Options

Lysergic acid diethylamide (LSD). This product is synthesized from chemical derivatives of a fungus, ergot, that grows on rye and other grains. Usual doses on the street vary from 100 to 700 micrograms (one microgram is a millionth of a gram). One ounce of LSD provides about 300,000 doses. AKA: Acid, Blotter Acid, Big D, Microdot, Yellow Sunshine, Trips, Purple Haze, Window Pane.

      Psilocybin. This is the psychoactive ingredient of various species of mushrooms commonly found in Central America and in the warmer climates of the United States. Anywhere from four to 12 mushrooms equal one trip. The hallucinogenic alkaloid 4-hydroxydimethyltryptamine (psilocybin) can also be synthesized in a lab. AKA: Magic Mushrooms, Sacred Mushrooms, Shrooms, Silly Putty.

      Mescaline. This psychoactive substance occurs naturally in the cactus peyote. People most commonly use the tops of the plant, known as the “buttons.” Laboratory enthusiasts have been able to extract the hallucinogenic alkaloid from the peyote cactus and sell it in capsule form. AKA: Mesc, Mescal, Big Chief, Buttons, Moon, P, Peyote.

      Morning glory seeds. The seeds of three species of morning glory (trade names: Heavenly Blues, Flying Saucers, Pearly Gates) contain amides of lysergic acid that produce a high similar to that of LSD. It takes about 300 seeds to produce effects similar to 200 to 300 micrograms of LSD.

      DMT, 5-MeO-DMT, DET, AET. Dimethyltryptamine (DMT) can be found in a variety of plants worldwide. Many South American tribes make it into a snuff called yopa or cohoba. DMT has also been synthesized and is most often available in the United States as a pure compound (AKA: Businessman’s Special or Businessman’s High, both terms deriving from the relative short duration of the trip, about 45 minutes, which could easily fit a businessman’s scheduled lunch hour). A similar compound, 5-methoxy-dimethyltryptamine (5-MeO-DMT), is found in the skin of some toads and in the seeds of various trees. It has been used for centuries by indigenous peoples and recently found its way onto the streets. Some analogs (compounds with similar chemical structure) have similar hallucinogenic properties. These include diethyltryptamine (DET) and alpha-ethyltryptamine (AET).

      Amphetamine-based hallucinogens. Producers with a little chemical savvy have synthesized many variations of mescaline and amphetamine compounds. The first of these to hit the streets in force was DOM (4-methyl-2, 5-dimethoxyamphetamine). This became known in the 1970s as STP (“Scientifically Treated Petroleum”), after a brand name of motor oil additive, but the initials quickly came to stand for the words “Serenity, Tranquility, and Peace” or “Street Trucking People.” Other combinations include MDA (methylenedioxyamphetamine), DOB (4-bromo-2, 5-dimethoxyamphetamine), DMA (dimethoxyamphetamine), TMA (trimethoxyamphetamine), MDMA (methylenedioxymethamphetamine), and MDEA (methylenedioxyethylamphetamine). AKA for MDMA: Ecstasy, X, XTC, Love Drug, M & M, Adam. AKA for MDEA: Eve.

      Belladonna alkaloids. A large group of “organic” hallucinogens derive from a family of plants (Solanaceae) that contains about 3,000 members. These include species of mandrake, henbane, and belladonna. Some of the belladonna alkaloids, such as atropine, act as poisons and are lethal in high doses; other alkaloids, such as scopolamine, act as hallucinogens. The most common plant on the U.S. scene is Datura stramonium, known variously as jimsonweed, stinkweed, thorn apple, and devil’s apple.

      Combinations. Some users will smoke marijuana with hallucinogens to calm themselves or to boost the hallucinogenic effect. Some will use sedatives to slow things down or to calm an otherwise rocky trip. A few users will combine hallucinogens with stimulants such as cocaine, crack, or amphetamines. AKA for combining LSD and crack: Sheet Rocking.

How They’re Used

Most commonly, people take hallucinogens orally. LSD is swallowed in tablets, tiny squares of gelatin (called “window pane”), or premeasured drops on blotter paper. Users trip on psilocybin by eating the mushrooms and on mescaline by eating the dried cactus buttons or by taking either of these chemicals in tablet or capsule form. Some users take mescaline by first soaking the buttons in water and then drinking the liquid. Morning glory trippers usually grind the seeds into a flour and swallow them with water or soak the flour in water for a period of time and then drink it. The leaves and seeds of jimsonweed and other plants bearing belladonna alkaloids can be eaten directly. Some users make a tea from these plants and drink that. The high from this group of substances lasts from six to 12 hours, with LSD and mescaline falling on the high end (10 to 12 hours) and morning glory seeds on the low end (six to eight hours).

      The tryptamines (DMT, DET, AET, and 5-MeO-DMT) are most often sniffed or smoked. When taken orally, these compounds metabolize too fast to produce a psychoactive effect—except for 5-MeO-DMT, which can be milked from the glands of the toads and ingested. The trip duration for all these is brief: a half hour to an hour and a half.

      Users commonly take the mescaline-like amphetamines orally, in tablet form, although sometimes they’re snorted. The high from this group of drugs typically lasts six to eight hours.

Popularity

About 9.7% of Americans have tried hallucinogens. About 1.7% have used one of the hallucinogens within the past year, and 0.6% have used one within the past month. That’s more than 1,300,000 people who have used hallucinogens within the past month. Of these current users, 454,000 were aged 12 to 17, and 627,000 were aged 18 to 25.

The Joy of It

The experiences that people get from hallucinogens vary more than what people get from any other class of drugs. Even one person using the same hallucinogen can have vastly different experiences with each use.

      The types of experiences that a given person will have depends on set and setting. Set refers to the person—to what the person expects to get out of the trip. It also refers to the person’s mood at the outset—to his or her previous experiences while tripping—and to personality; for example, whether the person is introverted or extroverted, intellectual or emotional, was subjected to childhood trauma or had a carefree childhood. Setting refers to the external details—whom the person is with, where the person is, and what’s going on in the immediate environment. Tripping in a crowded bar with friends has an entirely different feel to it than tripping quietly alone in one’s room.

      The fun derived from hallucinogens comes primarily from the profound changes that it causes in our perceptions and moods. However, because each trip is so unpredictable, some users get top jollies simply by hopping a wild ride into the realm of the unexpected.

      The effects from different hallucinogens vary. All produce vast changes in perception or mood. However, some are more perception or mind oriented, such as LSD, psilocybin, mescaline, morning glory seeds, and the tryptamine group; others are more mood or body oriented, such as the amphetamine-based hallucinogens (MDMA became known as Ecstasy or the Love Drug for good reason) and the belladonna alkaloids.

      All hallucinogens distort our perception of time. Time appears to slow down. A moment can become an eternity. And all hallucinogens distort our perception of space. Boundaries appear to dissolve. Edges become fuzzy. When we’re observing a tree against a background of sky, the tree becomes sky, and the sky blends into the tree. The two can even fuse together as one. Sometimes everything around us can appear to be pulsating or vibrating, one thing turning into another. The small becomes large, the large small. Shapes can magically change. Sounds can undulate so deep within us that we experience them in the belly. We can hug the earth and actually feel it rumbling.

      In addition, hallucinogens have the power to dissolve the ego. The boundary between self and others disappears. The boundary between self and world disappears. Sometimes we can have an out-of-body experience (OOB). We might feel as if we left our body and that we’re somewhere else in the room watching what we’re doing. Some of us even imagine that we’re traveling astrally during an OOB and going elsewhere in the universe. And sometimes, we imagine that we’ve actually met with God or Buddha or Jesus or some other key spiritual figure.

      Indeed, tearing down the walls of the ego often becomes a spiritual experience. It can leave us feeling more connected with “the whole”—with God, with others, or with the world around us. It feels as if we’re opening ourselves to something greater, something more than what’s inside. This occurs in a common hallucination. When tripping, many imagine themselves as a bud on a lush, leafy stem that opens into a brilliant flower.

      Hallucinogens, like marijuana, bring on two types of high: intellectual (head trip) or emotional (body trip). Which type you get depends on set and setting and the particular hallucinogen you use.

      On a head trip, we experience heightened awareness. Everything about the world becomes more vivid, more ecstatic. The senses become paramount. The world becomes extravagant. We can see, hear, taste, touch, and smell in more wondrous detail than we’ve ever known.

      On a body trip, we experience a deeper sense of connection with ourselves or others. We feel love. We might imagine that we become love. We begin to understand others or ourselves as we never have before. We might experience our feelings as all-encompassing. We feel whole, complete. We might enjoy sex as a beautiful spiritual union.

The Problems It Causes

Physical. For LSD, psilocybin, mescaline, and morning glory seeds, the problems from physical side effects include some nausea; increased body temperature, heart rate, and blood pressure; some muscle weakness or tremor; and occasionally diarrhea. The tryptamines lead to similar problems but in addition cause greater muscle weakness, sometimes to the point of temporary paralysis. The amphetamine-based hallucinogens and the belladonna alkaloids bring about the greatest physical dangers. They cause severe changes in heart rate, breathing, and body temperature. In addition, the amphetamine group causes amphetamine-like hyperactivity, and at least one of this group, MDMA, often causes users to clench their teeth.

      Brain damage. Studies show that MDMA causes irreversible damage to nerve cell endings, which contain serotonin in their storage vesicles. Other amphetamine-based hallucinogens may cause this serious problem as well. Currently, more research is needed to know for sure.

      Bad trips. A trip can be deep, frightening, dark or light, euphoric, and airy. It can even change from one to the other quickly. Nonetheless, some users accept bad trips, believing them to be enlightening. Even venturing into dark spaces can bring insight.

      However, other users find bad trips a reason to quit using hallucinogens. A trip might have caused fears that are too intense to bear. Of course, tripping does bring unconscious memories into full awareness, and because of this a trip can produce deep psychic pain. It can bring forth memories of childhood trauma in all-too-vivid detail.

      Indeed, any feelings can explode into difficulties. A feeling of sadness can bring us to our knees in tears, something disgusting can become outrageously gross, and a simple fear can transform itself into our worst nightmare.

      A trip can also induce panic attacks. Another person, an object, or the whole world can take on such a frightening, eerie air that it can scare us half to death. We might imagine ourselves being killed in some frightening way, such as being buried alive. When in a crowd, we might imagine that each person is a poisonous snake attempting to strike at us. We might imagine a shadow on the wall to be a roaring locomotive heading straight at us.

      Loss of ego. Although ego dissolution can be enlightening to some, it can be psychologically damaging to others. The ego is a protective device. It helps define who we are. When it is dissolved, we become vulnerable. We can feel completely lost. Our sense of direction in life—our ability to pursue goals—can be shattered; this happens to a significant percentage of users. Although the ego will never be the same, it will heal reasonably well after a few months to a year or so of abstinence.

      Flashbacks. Also called post-hallucinogenic perceptual disorder (PHPD), flashbacks refer to the recurrence of a hallucinogenic experience at a time when you’re not taking the drug. It can be one of two things: a memory of something that happened while you were tripping or a brief period during which you perceive things as if you were tripping. Flashbacks last anywhere from a few seconds to 10 minutes or more. They’re unpredictable and can be an annoying inconvenience because, when they occur, they’re so completely distracting.

      A memory flashback is usually triggered by a person, an object, or an event that reminds you of something that occurred while tripping. This trigger can bring forth an entire memory sequence, complete with the vivid detail, hallucinations, or feelings that you experienced in the original scene.

      A perceptual flashback might have you experiencing altered visual images, the blending of images and sounds, a pulsating visual field, fuzzy images, a tingling sensation on the skin, or tracers (trails of light). Perceptual flashbacks can occur because the brain has actually been changed by the hallucinogenic drug. Research on people who had recently used LSD showed that their visual systems continued to respond to stimuli after the stimuli had been removed. The change was slight but measurable. This suggests that LSD might alter the brain’s perceptual hardware, at least for a period of time.

      About 60% of heavy LSD users (those who’ve tripped more than 20 times) report that they’ve experienced some amount of flashbacks. About 40% of heavy users report none.

      Flashbacks diminish over time after a user is abstinent. They usually disappear after a few months, although they persist in some people for more than a year.

      Psychosis. Many researchers in the 1960s and 1970s called hallucinogens “psychotomimetic” drugs because they mimicked a psychotic state in those who used them. For one thing, hallucinogens cause hallucinations in most users. For another, they make many users feel split off from reality. These are two hallmark symptoms of the psychosis schizophrenia. Because of this, you would think that hallucinogens would make many people psychotic, but hallucinogens trigger psychosis in only a small percentage of users (0.1% to 0.5%). Still, this is significant, especially if you’re one of the users who was affected this way.

      Harm from accidents. Occasionally, people will hurt themselves while tripping. Usually, this stems from users’ hallucinations or errors of judgment. Some users have jumped out of windows or off roofs fully thinking that they can fly. Some have hurt themselves when escaping from hallucinated monsters. Some have made mistakes while driving. Every so often, someone dies from a hallucinogen-induced accident.

      Danger of overdose. Most of the hallucinogens are safe in high doses, but a few can be toxic. Deaths due to cardiac arrest have occurred in people using MDMA and have been recorded in users of MDEA. The use of 5-MeO-DMT can also kill. The skin of a single toad contains enough of this substance to be fatal. Finally, thousands of deaths throughout history can be attributed to belladonna poisoning. The belladonna alkaloids are probably the most dangerous of the hallucinogens because the dose that causes the desired effects—hallucinations and mild delirium—is very near the lethal dose.

Withdrawal

For a couple of days after a trip, a user can feel worn out and become reflective or contemplative. Other than this short period of recuperation, there is no significant withdrawal syndrome for the hallucinogens.

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Inhalants

Through the wizardry of modern chemical science, we now have available dozens of substances that produce psychoactive vapors. There’s nothing natural here. These substances are purely the product of industry. Among the inhalants are three remarkably different types of substances: nitrous oxide and other anesthetic gases, nitrites, and solvents and aerosols.

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Nitrous oxide and other anesthetic gases. Nitrous oxide, also known as laughing gas, has a medical use as a dental anesthetic. It’s also used as the propellant in whipped-cream containers. It comes in small metal cylinders called “whippets” by those in the drug culture. Some users inhale this gas from balloons or from special pipes called “buzz bombs.” Other anesthetic gases that people sometimes abuse are ether, chloroform, and halothane. However, none of these is as common on the street.

      Nitrites. The nitrites are yellow, flammable liquids that have a fruity odor. The best known of these, amyl nitrite, can be obtained by prescription for alleviating heart pain (angina). It comes in ampoules that, when broken, release the fumes (AKA: Poppers, Snappers, Amies, Pearls). Other nitrites include butyl nitrite (which until 1995 was sold legally as room deodorizers and liquid incense) and isobutyl nitrite. AKA for butyl nitrite: Rush, Kick, Locker Room, Locker Popper, Jock Aroma, Satan’s Scent, Toilet Water. AKA for isobutyl nitrite: Bolt, Bullets, Climax.

      Solvents and aerosols. This group includes gasoline, lighter fluid, glues, refrigerants, paint, lacquers, paint thinners, paint sprays, degreasers, cleaning solutions, correction fluids, felt-tip marker fluid, fabric protector sprays, and hair or deodorant sprays. Users can inhale these chemicals directly or by using a soaked rag. Another method involves saturating a cotton ball or rag, placing it in a paper or plastic bag, and inhaling the contents. This is called “bagging.” AKA for breathing solvents and aerosols: Huffing.

How They’re Used

All these substances are inhaled through the nose or mouth. Users simply breathe the fumes.

      Each substance in this category produces a brief high—lasting from two to five minutes with each inhalation. A deeper high, to the point of delirium or intoxication, comes from continuous inhalation over a short period of time. Nevertheless, once the user stops inhaling, the high begins to fade and usually ends within five minutes for nitrites and gaseous anesthetics and within 10 to 20 minutes for solvents and aerosols.

Popularity

About 5.6% of Americans have used one or more of the inhalants at some time in their lives. About 1.1% have used one or more during the past year, and 0.4% have used within the past month. That’s about 961,000 current users. Of these, 391,000 were aged 12 to 17, and 289,000 were aged 18 to 25.

The Joy of It

Nitrous oxide and the gaseous anesthetics. Nitrous oxide is the mildest of the gaseous anesthetics. It reduces pain and increases the sense of euphoria. It can also lower inhibitions while increasing mental exhilaration, so things often seem funnier than usual. At higher concentrations, it causes drowsiness. The other gaseous anesthetics produce these effects as well but at higher concentrations cause major sedation.

      Nitrites. The nitrites relax the smooth muscles of the body—those that control blood vessels, the bladder, the anus, and other tissues. Users often feel as if their bodies go limp. They might also feel light-headed or faint. Indeed, after popping, some users collapse into a giddy heap on the floor.

      Because the nitrites relax the muscles that regulate the blood vessels, they produce an increased heart rate along with a drop in blood pressure. Most users feel sensations of pleasure and warmth, and some take nitrites to boost the pleasure of sex. Some users report that when they’re high they feel that their orgasms last longer. The nitrites gained favor among gay men for this reason and for the added reason that these drugs relax the anal sphincter muscle, making penetration easier.

      Solvents and aerosols. This group of chemicals produces an intoxication similar to that of alcohol. Users experience reduced inhibitions, increased mental energy or exhilaration, and feelings of physical calm. Continued huffing in a single session leads to drowsiness, numbness, and even unconsciousness. Continued use can also cause dizziness, disorientation, delusions, and hallucinations. Users might “see” shooting stars, ghosts, or angels and “hear” deafening explosions, unusual voices, or music from the center of the universe. Some of the reported delusions include feeling as if you can fly, feeling as if you’re a supremely powerful hero or villain, or feeling as if you can walk through walls.

The Problems It Causes

Nitrous oxide. Users sometimes experience injuries to the mouth, trachea, or lungs because of the cooling effects of expanding gas. Users also run the risk of death by asphyxiation if they don’t ensure a supply of oxygen-rich air. This happens occasionally when someone falls into unconsciousness and breathes only nitrous oxide. Long-term users have problems with vitamin B12 deficiency. Nitrous oxide inactivates B12, which causes the destruction of nerve fibers (neuropathy). Physical symptoms of this damage include weakness, tingling sensations, decreased sense of touch, abnormalities in gait, decreased ankle and knee reflexes, and bladder and bowel dysfunction. Psychological symptoms include loss of memory, depression, confusion, and delirium.

      Nitrites. Side effects of using nitrites include headaches, flushing of the skin, cold sweats, dizziness, and the potential to drop briefly into unconsciousness. Some users get crusty lesions on the skin around the mouth, nose, penis, and scrotum. Some users get skin rashes or irritations of the throat and eyes. Nitrites also cause a decrease in the blood’s ability to carry oxygen (methemoglobinemia). This can be serious enough to cause coma or death. The early signs of methemoglobinemia are breathlessness combined with the lips, tongue, and hands turning blue. This condition becomes most serious when nitrites have been swallowed rather than inhaled.

      Solvents and aerosols. Among all the drugs of abuse, solvents and aerosols might be the most dangerous. Once inside the body, these chemicals wreak destruction. They cause serious damage to the liver, kidneys, muscles, gastrointestinal system, and cardiovascular system and to the brain and nervous system. In long-term moderate users and short-term heavy users, damage to the kidneys, the nervous system, and the brain can be irreversible.

      Studies show that these chemicals have caused thousands of deaths. The term “sudden sniffing death” (SSD) refers to death from cardiac arrest. Inhaling coolants (such as freon), propellants from hair spray or spray paint, and fuel gases (such as butane and propane) often lead to heart arrhythmias that can end in cardiac arrest. About 50% of all inhalant deaths are SSDs. Another significant percentage of sniffers die from suffocation. This occurs when a user becomes unconscious and falls on a rag containing one of the solvents or becomes unconscious when huffing from a plastic bag placed over the head. A small percentage who use aerosol products have died from freezing of the airways (laryngospasm). Another small percentage of sniffers and huffers have died from inhalation of vomit after falling into an unconscious or a semiconscious state. A large percentage of deaths from inhalant use can be attributed to accidents. One broad-based study of 1,239 inhalant deaths showed that 26% were due to accidents.

Withdrawal

There’s no documented abstinence syndrome for nitrous oxide and the nitrites. Some long-term heavy users of solvents and aerosols experience a withdrawal syndrome that includes stomach cramps, chills, hallucinations, and delirium tremens (DTs). However, this syndrome is rare.

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Heroin, Opiates, and the Analgesics

Heroin and the opiates derive from the poppy plant, Papaver somniferum, which displays a beautiful flower when in full bloom. Opium is the sticky, tarry substance produced within this plant’s seed pod.

      For the past 6,000 years, the opium poppy has been cultivated for use in various medicinal preparations. Some of the earliest medicinals from this plant were probably in the form of teas. We have evidence that people began smoking opium about 3,000 years ago in areas of Asia, Egypt, and Europe. In the Middle Ages, a preparation of opium called laudanum gained popularity in Europe. In 1803 the psychoactive substance morphine was isolated from an opium base, and in 1898 the semisynthetic heroin was refined from morphine.

      The opiates have many medical uses, and many have been used for years as painkillers (analgesics). Also, because they cause respiratory depression and constipation, various preparations have been used as cough suppressants or antidiarrheals. To meet medical demands each year, the U.S. pharmaceutical industry imports more than 500 tons of opium or its equivalent in poppy straw concentrate for the production of prescription opiates.

      Today we have dozens of opiates. Some, such as heroin, are produced and sold illegally; others are produced legally but find their way into illegal markets on the streets. The opiates fall into three general categories: naturally occurring (opium, morphine, codeine, and thebaine), semisynthetic (heroin, hydromorphone, oxycodone, hydrocodone, and buprenorphine), and synthetic (meperidine, methadone, LAAM, dextropropoxyphene, fentanyl, and pentazocine).

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Opium. This product is made from the thick, glue-like liquid that oozes from the plant’s seed pod. Producers dry it into a ball (gum opium) or pound it into a powder (opium powder). Opium is the active ingredient in various medicines used for the treatment of diarrhea (trade names: Paregoric, Parepectolin, Donnagel-PG). It’s also available in a couple of pain remedies (trade names: Pantopon, B&O Supprettes). AKA: O, Big O, Zero, Dreams, Gem, Hop, Tar, Skee, Toys, Chinese Molasses, Gong, Black Stuff, Black Pills. AKA for paregoric: Blue Velvet.

      Morphine. This substance was named after Morpheus, the Greek god of dreams who was often depicted with a handful of opium poppies. Morphine is the principal psychoactive chemical in opium, ranging in concentrations from 4% to 21%. It is probably the most effective painkiller (analgesic) known to humans. In fact, it provides a standard against which new analgesics are measured. Morphine is prescribed mainly for the treatment of pain and sometimes as an adjunct to anesthesia. Trade names: Morphine Sulphate, Morphine Sulphate Injection, MS Contin, Oramorph SR, Duramorph, Roxanol. AKA: M, Morph, M.S., Dreamer, Miss Emma.

      Codeine. This psychoactive alkaloid occurs in opium in concentrations ranging from 0.7% to 2.5%. Compared to morphine, it produces less sedation and respiratory depression and less analgesia. It is prescribed for relief of moderate pain or as an effective cough suppressant. Codeine has become the most widely used naturally occurring opiate in medical treatment in the world. Trade names: Codeine Phosphate Injection, Acetaminophen with Codeine, Aspirin with Codeine, Fiorinal with Codeine, Phenaphen with Codeine, Synalgos, Tylenol with Codeine, Robitussin AC, Empirin with Codeine. AKA: Schoolboys, Pops.

      Thebaine. This chemical occurs in small quantities in opium. It’s similar chemically to morphine and codeine but has stimulant rather than depressant effects. Thebaine has no therapeutic value but is the precursor to a variety of other psychoactive or therapeutic compounds. These include hydrocodone, oxycodone, oxymorphone, nalbuphine, naloxone, naltrexone, and buprenorphone.

      Heroin. This drug was first synthesized from morphine in 1898 by the Bayer Company in Germany. It got its name from the German heroisch, which means “powerful.” This semisynthetic enters the brain more quickly than morphine because chemically it’s more soluble in fat. Once in the brain, it turns back into morphine. Heroin is most commonly available in powder form. Its color varies from pure white to dark brown. Sellers package it by the “bag,” each of which contains one dose equal to about 100 milligrams. In recent years, the purity of heroin on the street has improved. In 1980, the national average purity of heroin was 3.6%. In 1993, it was 37%. Another form of heroin known as “black tar” has hit the streets in recent years. Some varieties are gummy and sticky, whereas others are as hard as coal. It ranges in color from brown to black. This product hails from Mexico, where crude processing methods prevail, thus the dark color. Its purity ranges from 20% to 80%. AKA: H, Big H, Horse, Smack, White Lady, White Stuff, Junk, Dope, Mojo, Downtown, Brown, Mexican Brown, Mud.

      Hydromorphone. This semisynthetic opiate has an analgesic potency two to eight times that of morphine. Trade names: Dilaudid, Dilaudid-HP Injection, Hydromorphone Hydrochloride. AKA: D, Dilly, Fours, Lords.

      Hydrocodone. This semisynthetic opiate works as an analgesic and as a cough remedy (antitussive). Trade names: Anexsia, Hycodan, Hycomine, Lorcet, Lortab, Tussionex, Vicodin.

      Oxycodone. This substance is more potent than codeine and more addictive. Trade names: Percodan, Percocet, Tylox.

      Meperidine. Compared to morphine, this synthetic opiate produces similar analgesia but has a shorter duration of action and reduced antitussive and antidiarrheal effects. Trade name: Demerol.

      Fentanyl. This synthetic opiate acts as a highly potent form of heroin. It has medical uses as an analgesic and as an anesthetic (trade name for anesthetic fentanyl: Sublimaze). At least 12 analogs of this drug have been created. Some have medical uses as analgesics, such as alfentyl (trade name: Alfenta) and sufentanil (trade name: Sufenta). Drug marketers have produced numerous fentanyls that are sold on the street. Some of these are 100 times more potent than street-quality heroin. AKA: China White, Tango and Cash.

      Pentazocine. This synthetic provides mild analgesia. Trade names: Talwin, Talacin.

      Methadone and related synthetics. Methadone acts like heroin or morphine but doesn’t resemble the opiates in chemical form. Medically, it’s used in heroin detoxification and maintenance programs. Methadone’s effects last longer than heroin’s—up to 24 hours—so it’s ideal for once-a-day maintenance doses (AKA: Dollies, Dolls, Wafers, Ten-Eight-Twenty). A chemical cousin to methadone, levo-alphacetylmethadol (LAAM) produces similar effects to methadone but lasts even longer. In 1994 this drug was approved as an alternative treatment for narcotics addiction (trade name: ORLAAM). Currently, researchers are testing yet another drug, the semisynthetic opiate buprenorphine, for use in treatment of narcotics addiction (trade name: Buprenex). Another relative of methadone, propoxyphene, acts as a weak analgesic and is not much stronger than aspirin (trade names: Darvon-N, Darvon Compound-65, Darvocet-N 100, Wygesic). AKA: Pinks-and-Greys.

      Other synthetics. This group includes alphaprodine (trade name: Nisentil), which is prescribed for pain; diphenoxylate (Lomotil) for diarrhea; levorphanol (Levo-Dromoran) for pain; loperamide (Immodium) for diarrhea; buteorphanol (Stadol) for pain; and nalbuphine (Nubain) for pain.

      Combinations. Users have combined this group of drugs with many other substances. Some of the more popular combinations (along with the street names for each) include heroin and cocaine (Speedball, Whizz Bang, Dynamite, Murder One), heroin and tobacco (Duster), heroin and marijuana (Atom Bomb, A-Bomb), heroin or another opiate with amphetamines, opium with marijuana (O.J.), Talwin with the antihistamine pyribenzamine (T’s and Blues).

How They’re Used

A large percentage of heroin users go for the high by injection, either intravenously (“mainlining”), subcutaneously (“skin popping”), or intramuscularly. As the purity of heroin has increased, however, more occasional users, called “chippers,” have entered dreamland by snorting or smoking the powder. Opium users almost always smoke the substance.

      Hardcore heroin addicts will seek most any analgesic when the smack supply runs short. A favorite is Dilaudid. If the substance comes in tablet form, as Dilaudid does, users will often grind it into powder, dissolve it in water, and shoot it. Otherwise, both chippers and hardcore addicts will take analgesics the way they were intended, that is, orally in tablets, capsules, or liquid preparations.

      The high from most of the opiates lasts from two to six hours. However, at one extreme fentanyl lasts only an hour or so, and at the other LAAM lasts a couple of days. The high from fentanyl injection is the quickest of all the analgesics to reach peak levels in the brain (two to four seconds). Heroin is slower, taking a couple of minutes, and morphine takes about five minutes. The high from snorting heroin takes even longer to reach peak levels, and anyone who takes analgesics orally must wait the longest for the high to hit, about a half hour or so.

      Researchers find two patterns of abuse. In one pattern, users start on the streets with illicit opiates. These users start as chippers, some of whom graduate to greater and greater use and some of whom don’t. Typically, they begin by snorting, smoking, pill popping, or drinking liquid preparations such as cough syrups or Paragoric. Those who graduate go to skin popping or mainlining. In the other pattern, users get started on analgesics in a medical setting and, over a period of time, develop “a habit.” They become addicted to their prescribed medication. Typically, these users begin “doctor shopping.” They bounce from doctor to doctor seeking scripts for painkillers, often faking symptoms with the premeditated poise of great actors and actresses. Many who follow this pattern of addiction will, at some point, begin seeking illicit opiates on the street.

Popularity

About 5.5% of Americans have used illicit analgesics. About 2.1% have used illicit analgesics within the past year, and about 0.9% have used them within the past month. That’s about 1.9 million current users.

      About 2.5 million Americans have used heroin at some time in their lives. About 455,000 have used it within the past year.

The Joy of It

When we take opiates, it’s as if Morpheus enters our very being. Everything becomes dream-like. Our cares and troubles float away. Our eyelids, like those of the meditating Buddha, rest serenely in a half-closed position. We feel comfortable. We become drowsy and sleepy, and sometimes we nod off into our very own slumberland. We feel as if we’ve entered a warm, safe place—a place where we’re protected, cared for, and tenderly held—a place very much like the womb.

      Mainliners get a rush, a climactic sensation that some compare to orgasm. Although this rush resembles the jolt from cocaine or methamphetamine, it’s not as powerfully orgasmic. Mainliners also typically experience a period of nausea along with, or just after, the rush. This discomfort is sometimes resolved by dedicating a few minutes to the act of vomiting.

      The opiates were originally called “narcotics,” a word derived from the Greek narcotikos, meaning “benumbing” or “causing sleep.” These numbing sensations, the absence of pain, and the warm, dreamy feelings create a powerful attraction for the recreational use of these drugs.

The Problems It Causes

Lung problems. The opiates cause a decrease in breathing rate and depth. In fact, breathing becomes dangerously impaired at higher doses. In addition, if you smoke opiates, you increase your chances of smoke-related lung problems. You might experience hacking cough, bronchitis, and other difficulties.

      Gastrointestinal problems. The opiates cause constipation. Many heavy users can’t move their bowels for days and sometimes go for even a week or more without any bowel movements. This problem resolves with abstinence.

      Sexual dysfunction. Users experience a decreased sexual desire and a decreased ability to perform sexually. Males often can’t get an erection (impotence). This problem usually resolves when opiates are discontinued. However, a small percentage who used opiates addictively, and in combination with other substances, report that their impotence continued long after they had quit all the drugs. Female addicts can experience lack of menstrual period (amenorrhea), which resolves when opiates are discontinued.

      Malnutrition. Heavy users tend to be malnourished or undernourished. The reason is uncertain. It may happen because heavy users don’t attend to the body’s need for food or because they spend too much time and energy acquiring more of the drug.

      Danger of infection. If you shoot heroin or other opiates, you run the risk of various infections. These include infections on the skin (abscesses) or under the skin (cellulitis) at injection sites, infection of the veins (thrombophlebitis), inflammation of the veins (often caused by injecting particles that were not ground fine enough to completely dissolve), infection of the liver (hepatitis B), infection of the heart valves (endocarditis), AIDS, and brain and lung abscesses.

      Danger of overdose. With opiates, the danger of overdose looms large. The problem arises mainly because these drugs depress the respiration. Death from depressed respiration usually occurs within minutes after an injection. The user falls into a coma and never revives.

      Usually, overdose occurs after a single injection. It happens because the dose from that injection is higher than the user could tolerate. With street heroin varying in purity from 10% to 80%, this becomes a real problem. Also with fentanyl and its analogs the danger is even greater because of the greater potency of these synthetics. Since fentanyl came on the scene, it has caused many deaths from overdose. Methadone, too, has led to many overdose deaths due to use in non-medical settings. A note on Darvon: It has numerous toxic side effects and, as reported by medical examiners in the United States, is one of the top 10 drugs in causing drug abuse deaths.

Withdrawal

Withdrawal begins with a runny nose, watery eyes, yawning, and sweating. Then you experience chills and goose bumps (where the term “cold turkey” came from), along with flu-like symptoms, including nausea, vomiting, and diarrhea. You also get muscle aches and spasms and the typical leg-kicking response due to leg spasms (which gave rise to the phrase “kicking the habit”). You also feel pains in the muscles and bones. You’re unable to sleep. You might feel anxiety, tension, anger, or hostility. Finally, you feel like nothing is enjoyable in life, and you crave opiates.

      The physical symptoms peak at two to four days and disappear within seven to 10 days. The mental symptoms—feeling like nothing’s enjoyable and the craving of opiates—will continue. In fact, these two symptoms are connected. You know that opiates will take away any bad feelings and make life enjoyable again. You know this at a gut level. It happens in your mind, but it feels as if your whole body craves. These mental symptoms will last a few months at least, maybe even a year or more. However, they continue to diminish in frequency and intensity as long as you remain in recovery.  

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Amphetamines and Other Stimulants

Amphetamines, diet pills, methylphenidate (Ritalin), and phenylpropanolamine are products of the laboratory. All have been synthesized within the past 125 years. Other stimulants that occur naturally in plants have been used by indigenous peoples for thousands of years. These organic stimulants include cathinone, found in the leaves of the khat plant; ephedrine, found in Chinese ephedra shrubs; caffeine, found in coffee beans, tea leaves, cola nuts, and yerba mate; and nicotine, found in tobacco. (Cocaine is also a stimulant and is covered in a separate section in this chapter.)

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Amphetamines. Amphetamine (or amphetamine sulfate) was first available as an over-the-counter inhaler in the 1930s. Called the Benzedrine inhaler, it was recommended for treatment of nasal congestion. Benzedrine was later marketed, in the form of a pill, for the treatment of narcolepsy and for “minimal brain dysfunction” (MBD), which is now called “attention deficit hyperactive disorder” (ADHD). Trade name: Benzedrine. AKA: Uppers, Bennies, Peaches, Whites.

      Dextroamphetamine (or dextroamphetamine sulfate) is marketed under the trade name Dexedrine (AKA: Dexies, Co-pilots, Oranges, Footballs). It’s also available in combination with amphetamine under the trade name Biphetamine (AKA: Black Beauties, Black Mollies, Blackbirds).

      Methamphetamine hydrochloride, the pharmaceutical product, comes in tablet form (trade name: Desoxyn). The methamphetamine appearing on the street is most often the product of clandestine chemical laboratories. It comes in the form of a crystalline powder (AKA: Speed, Crank, Meth, Crystal Meth, Crystal). Operators of clandestine labs have also produced a crystallized version of methamphetamine hydrochloride that can be smoked (AKA: Ice, Quartz).

      Methcathinone is the structural analog of methamphetamine and cathinone, the psychoactive stimulant found in the khat plant. This compound is also the product of clandestine labs. AKA: Cat, Khat, Goob, Crank.

      Diet pills. Pharmaceutical companies have developed amphetamine congeners (chemicals that are similar in nature) into today’s prescription diet pills. They are milder than the amphetamines yet stronger than caffeine. These include (along with trade names): benzphetamine (Didrex), diethylpropion (Tenuate, Tepanil), fenfluramine (Pondimin), mazindol (Mazanor, Sanorex), phendimetrazine (Bontril, Plegine, Prelu-2, Trimstat), phenmetrazine (Preludin), and phentermine (Adipex-P, Ionamin, Fastin).

      Methylphenidate. Manufactured under the trade names Ritalin and Methylphenidate Hydrochloride, this synthetic stimulant has a lower potential for abuse than the amphetamines. Although similar in action to the amphetamines, it packs a weaker punch. Currently, this medication is prescribed for ADHD and for the treatment of narcolepsy.

      Phenylpropanolamine. This mild stimulant can be found in many prescription and over-the-counter medications. It’s a common ingredient, sometimes in combination with caffeine, in over-the-counter diet pills (trade names: Acutrim, Appendrine, Dexatrim, Ordinex). It also appears in various over-the-counter cough, cold, and allergy remedies (trade names: Alka Seltzer Plus, Contac, Coricidin-D, Naldecon, Sinarest).

      Khat. For centuries, people in Arabia and East Africa have cultivated the shrub Catha edulis for the production of khat. This product consists of the fresh, young leaves of the khat plant. These are chewed to produce a mild stimulant effect. For the full effect, the leaves must be consumed quickly, usually within 48 hours of picking, because the psychoactive stimulant cathinone converts to a significantly milder stimulant (cathine) as the leaves dry.

      Ephedrine. This mild stimulant derives from Chinese ephedras. It has been used for centuries in China for the treatment of hay fever, asthma, and nasal congestion. In recent years, this herbal stimulant has become available through legal, over-the-counter markets in the United States.

      Caffeine. This psychoactive chemical occurs naturally in many plants all over the world. It’s both legal and widely available. Served in coffees, teas, and carbonated soft drinks as well as chocolate and cocoa concoctions, this mild stimulant acts as a social lubricant or “alertness booster” in low doses. In higher doses, it can turn anyone into a nervous wreck. What’s a low dose? One to two cups of coffee, two to three cups of tea, or two to three caffeinated sodas per day—a little more if you’re younger, a little less if you’re older.

      But there’s a problem. Caffeine is highly addicting. It’s not easy to curtail our consumption. We tend to press ourselves to our personal limit, to get that caffeine buzzing deep inside yet managing to hold the high just short of nervous frenzy. However, some of us can’t hold it there and repeatedly overconsume, venturing fitfully into the fray of nervous system overstimulation. This is the group of us who become flat-out caffeine addicts. It’s primarily to this group that other caffeine products appeal, such as over-the-counter caffeine tablets (trade names: NoDoz, Vivarin), diet pills, headache remedies and cold medications, and prescription headache remedies.

      Nicotine. This popular, widely available substance acts as a mild stimulant. It might very well be the single most addicting drug in the world. Few people can use it in moderation. For example, not many can limit their smoking to just a couple of cigarettes a week. In fact, more than 90% of people who use this drug use it addictively, and using tobacco addictively can be a major undertaking. Smokers light up a cigarette anywhere from five to 80 times a day and, with each one, draw in anywhere from 15 to 30 lungfuls of smoke. So that’s doing anywhere from 75 to 3,200 “hits” a day. What power this drug has to control our behavior!

      In one broad-spectrum study, people rated the difficulty they had quitting various drugs. When the scores were averaged, nicotine ranked the highest, beating out alcohol, heroin, cocaine, and all the other drugs of abuse.

      (Note: Although the methods in this book will help you quit smoking, the book was not intended for that purpose. The entry for nicotine has been included here so you’ll know that it’s a mild stimulant and a powerfully addicting drug. You'll find more on nicotine in Chapter 6, “How to Break a Habit,” and Chapter 7, “Healing Through Diet.”)

      Combinations. Some users inject methamphetamine with heroin in a variation of a speedball. Some smoke ice with other smokables: tobacco, marijuana, or opium. Some use amphetamines in combination with cocaine. However, the most typical combination is the upper-downer combo, pairing stimulants with depressants or analgesics or using the stimulants throughout the day and the depressants in the evening to help with sleep.

How They’re Used

Amphetamines can be taken orally, snorted, injected, or, in the case of ice, smoked. The effects of amphetamines—especially the two illegally manufactured powders methamphetamine and methcathinone—are similar to that of cocaine, but the high lasts much longer. The amphetamine high lasts four to five hours and the coke high only 15 to 30 minutes.

      The pharmaceuticals—diet pills, methylphenidate, and phenylpropanolamine—are almost always taken in their manufactured form: pills, capsules, or liquids. All these drugs create a pick-me-up that lasts a few hours.

      It’s rare to find fresh khat leaves on U.S. streets, but it’s becoming more common to find its psychoactive constituent cathinone. Users usually snort cathinone, although some inject it and some take it orally. Users who go for the herbal stimulant ephedrine usually take it orally in powders or capsules, although many sip it in the form of tea.

      People go for the caffeine buzz by pounding cup after cup of coffee, tea, or soda. Heavy users sometimes add various over-the-counter pills and preparations to their menu of caffeine delights.

Popularity

About 4.7% of us have used illicit stimulants at some time in our lives. About 0.9% have used illicit stimulants within the past year, and 0.4% have used within the past month. That’s 763,000 who are current users. These figures don’t include legally prescribed stimulants, over-the-counter stimulants, and caffeine.

The Joy of It

Stimulants give us energy. They keep us alert. Even the mild stimulants can keep us awake all night. This makes them favorites among truckers hauling overnight loads and students pulling pre-exam all-nighters.

      All stimulants decrease our appetite. Mild to moderate stimulants, when used over a period of time, can cause weight loss, thus the market for diet pills. Mild to moderate stimulants can also boost our mental concentration. Methylphenidate helps many people with ADHD to become more focused, in other words, to have an increased capacity for paying attention.

      The stronger stimulants pack too much of a wallop to help us pay attention in any sustained sort of way. They get us buzzing with intense sensations of pleasure. They make us feel more like partying than applying our minds to a single task. Like cocaine, the powerful stimulants boost our sense of confidence around others and our feelings of potency within.

      Also like cocaine, methamphetamine and methcathinone, when injected, provide a rush. It’s blast-off time. Many users describe the rush as a “total body orgasm.” In fact, males can experience spontaneous ejaculation during liftoff. Ice, like crack, produces an overwhelming rush of pleasure shortly after the smoke fills the lungs. The rush from ice compares to what we experience from methamphetamine injection.

The Problems They Cause

The problems caused by amphetamines compare nearly identically to those caused by cocaine. (see the subsection “The Problems It Causes” under the “Cocaine” section).

      Other stimulants cause the same problems, but the milder the stimulant, the less severe the effect. For example, caffeine causes a rise in blood pressure and heart rate, but to a lesser extent than methamphetamine. And, although overdosing on mild stimulants is rare, some people have done it simply by taking too much on a given occasion.

      More on caffeine: I’ve counseled dozens of clients with severe caffeine ad